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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 2.iso
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STUTTGART
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GRAPHICS
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RAYTRACING
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POVRAY-2.2
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SCENES
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level3
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NTREAL
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1993-10-11
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// Persistence Of Vision raytracer version 2.0 sample file.
// By Drew Wells
// Title-"Not a Trace of Reality"
// -+ Compuserve Hall Of Fame award winner +-
// This one is hard to describe and easy to look at. Have fun with it!
// - Drew Wells cis 73767,1244
// 11/29/90
// Note - This one is a memory hog for pc's because of the twister
// If you can't run it, try editing out some of the twister's
// parts. Requires #include file ntreal.inc
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#declare It = sphere { <0, 0, 0>, 1 scale <4.0, 0.3, 0.3> }
/* Camera/Viewer */
// This camera is different from any of the other sample scene files
// The camera is looking in the negative Z direction
// and right is in the negative X direction.
camera {
direction <0.0, 0.0, 1.5>
up <0.0, 1.0, 0.0>
right <-4/3, 0.0, 0.0>
translate < -15.0, 5.0, 120.0>
look_at <10.0, 12.0, 55.0>
}
#declare Purple_Clouds = pigment {
bozo
turbulence 0.6
colour_map {
[0.0 0.5 colour red 0.9 green 0.5 blue 0.6
colour red 0.4 green 0.0 blue 0.4]
[0.5 0.6 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0 filter 1.0 ]
[0.6 1.001 colour red 1.0 green 1.0 blue 1.0 filter 1.0
colour red 1.0 green 1.0 blue 1.0 filter 1.0]
}
}
#declare Sunset_Sky = pigment {
gradient y
colour_map {
[0.0 0.4 colour red 0.8 green 0.0 blue 0.0
colour red 0.4 green 0.0 blue 0.4]
[0.4 0.6 colour red 0.4 green 0.0 blue 0.4
colour red 0.0 green 0.0 blue 0.2]
[0.6 1.001 colour red 0.0 green 0.0 blue 0.2
colour red 0.0 green 0.0 blue 0.0]
}
scale 700.0
}
#declare Twister = union {
#include "ntreal.inc"
pigment {
White_Wood
scale 3.0
}
finish {
crand 0.05
ambient 0.1
diffuse 0.99
}
}
#declare Slice = sphere {
<0, 0, 0>, 1
translate <0.0, 0.0, 3.0>
scale <0.25, 1.00, 0.25>
}
#declare Thing = union {
object { Slice }
object { Slice rotate -20.0*y }
object { Slice rotate -40.0*y }
object { Slice rotate -60.0*y }
object { Slice rotate -80.0*y }
object { Slice rotate -100.0*y }
object { Slice rotate -120.0*y }
object { Slice rotate -140.0*y }
object { Slice rotate -160.0*y }
object { Slice rotate 180.0*y }
object { Slice rotate -200.0*y }
object { Slice rotate -220.0*y }
object { Slice rotate -240.0*y }
object { Slice rotate -260.0*y }
object { Slice rotate -280.0*y }
object { Slice rotate -300.0*y }
object { Slice rotate -320.0*y }
object { Slice rotate -340.0*y }
pigment { color red 0.8 green 0.22 blue 0.1 }
normal {
bumps 0.3
scale 0.1
}
finish {
ambient 0.1
diffuse 0.9
phong 0.75
phong_size 30.0
}
}
#declare Slice2 = sphere { <0.0, 0.0, 0.5>, 0.1 }
#declare Thing2 = union {
object { Slice2 }
object { Slice2 rotate -20.0*y }
object { Slice2 rotate -40.0*y }
object { Slice2 rotate -60.0*y }
object { Slice2 rotate -80.0*y }
object { Slice2 rotate -100.0*y }
object { Slice2 rotate -120.0*y }
object { Slice2 rotate -140.0*y }
object { Slice2 rotate -160.0*y }
object { Slice2 rotate 180.0*y }
object { Slice2 rotate -200.0*y }
object { Slice2 rotate -220.0*y }
object { Slice2 rotate -240.0*y }
object { Slice2 rotate -260.0*y }
object { Slice2 rotate -280.0*y }
object { Slice2 rotate -300.0*y }
object { Slice2 rotate -320.0*y }
object { Slice2 rotate -340.0*y }
pigment { color red 0.1 green 0.22 blue 0.8 }
finish {
ambient 0.1
diffuse 0.9
phong 0.75
phong_size 30.0
}
}
/*******************************************/
/*******************************************/
object {
Twister
/* scale <4.7, 8.0, 4.0> */
rotate <-15.0, 30.0, 0.0>
translate <-16.0, 7.7, 61.5>
}
object {
Twister
/*scale <1.0, 2.0, 1.0> */
rotate <-15.0, 0.0, -10.0>
translate <0.0, 1.0, 88.0>
}
object {
Twister
/*scale <4.5, 8.0, 4.0>*/
rotate <0.0, 45.0, 0.0>
translate <13.0, 25.0, 40.0>
}
object {
Twister
/*scale <4.5, 8.0, 4.0>*/
rotate <-15.0, 0.0, -10.0>
translate <26.0, 14.0, 70.0>
}
/* Little Things */
object {
Thing
scale <1.5, 3.0, 1.5>
translate < -11.0, 1.55, 95.0>
}
object {
Thing2
scale 6.0
rotate <-10.0, 30.0, 0.0>
translate <-11.0, 1.55, 95.0>
}
object {
Thing
scale <1.5, 3.5, 1.5>
translate <-10.0, 10.55, 95.0>
}
object {
Thing2
scale 10.0
rotate <0.0, 0.0, -35.0>
translate < -10.0, 10.55, 95.0>
}
object {
Thing
scale <1.5, 3.5, 1.5>
translate < -4.0, 4.0, 80.0>
}
object {
Thing2
scale 6.0
rotate <-30.0, 0.0, 20.0>
translate < -4.6, 5.55, 80.0>
}
object {
Thing
scale <1.5, 3.5, 1.5>
translate < 11.0, 1.6, 90.0>
}
object {
Thing2
scale <8.0, 8.0, 8.0>
rotate <0.0, 45.0, 20.0>
translate < 10.0, 7.0, 90.0>
}
/*cloud hills*/
object {
Paraboloid_Y
scale <40.0, 10.0, 77.0>
rotate 180.0*z
translate <0.0, 21.0, -28.0>
texture {
pigment {
Purple_Clouds
scale 5.0
}
finish {
ambient 0.5
diffuse 0.9
}
}
}
/*cloud hill to right*/
object {
Paraboloid_Y
scale <30.0, 10.0, 40.0>
rotate 180.0*z
translate <40.0, 14.0, 50.0>
texture {
pigment {
Purple_Clouds
scale < 7.0, 5.0, 5.0>
}
finish {
ambient 0.5
diffuse 0.9
}
}
}
/*The Sun*/
light_source { <150.0, 40.0, 1200.0> colour White }
/*sky*/
sphere {
<0.0, 0.0, 0.0>, 2000.0
inverse
texture {
pigment {
Sunset_Sky
translate 200.0*y
scale 1.2
}
finish {
ambient 0.6
diffuse 0.0
}
}
}